Games & Us · 109 pages · two players
Read this if your relationship is fine.
Not good. Fine.
You still like each other. You just spend most nights three feet apart on two different phones, and neither of you says anything about it.
This is 109 pages of challenges for exactly two people. Somebody wins every page. Nobody has to say put your phone down — the round already started.
See what’s inside — $34.99Free U.S. shipping · 30-day money-back guarantee


The part nobody talks about
Two phones. One couch. That isn’t a fight — that’s the problem.
Nothing is wrong. You are not arguing. You had dinner, you cleared the plates, and by nine you are both somewhere else with the television on.
It is not a crisis, so nobody brings it up. It just quietly becomes the week, and then the year.
Three thousand couples. Forty years of tape.
It was never the fighting.
It was whether you answered.
86%
answered
the couples still together
33%
didn’t
the couples who split
1
knock
that’s all a bid is
He takes the bin out and tells you about it. You see a sale on the coffee she likes and say so. Researchers call that a bid — a small knock on a door. The couples who lasted answered nearly all of them. The ones who didn’t, answered a third.
Most of us did not stop loving each other. We just stopped hearing the knock, because there was a phone in the way.
Why a game works when a talk doesn’t
It isn’t a conversation.
It’s a competition.
No prompts about your feelings. No share-a-fear. You write down what you think he answered, he writes down what he thinks you answered, and whoever gets more right wins the page.
The closeness turns up on its own, about halfway through, the moment you realise he knew your answer before you had finished writing it.
And you cannot scroll and play at the same time. Every page needs a pen in your hand and your eyes on the person across the table.

A look inside
109 pages. No two nights the same.
- How Well Do You Know Me — guess what your husband answered before he flips it over
- The Mystery Cipher — two minutes to crack the code before he does
- The Scavenger Duel — something red, something that smells good, something you’d wear on a date. Two minutes
- Confess Or Forever Hold Your Peace — two truths and a lie, a point every time you catch him
- Quick-fire duels, riddles, drawing games — and a winner line on every single page
- The champion page — one name goes on the last page. Bragging rights until the rematch

How a night actually goes
Twenty minutes on a Tuesday counts.
No sitter. No reservation. No free weekend. One page fits between dinner and the dishes — and that ordinary night is the one you were losing.
Get the book — $34.99Make it a proper night in
Everything else on the table.
All of it optional. None of it needs a phone — which is rather the point.
200 Questions, Two People
A hundred light, a hundred that go further. For the drive, the flight, or the table. $21.99
The Game Night Timer
The rounds are two minutes. This is how you count them without picking up a phone. $12.99
Erasable Highlighters, 6 Colours
For the winner line and the points box. Erasable, so a good round can be played again. $17.99
30 days. Full refund. No hoops.
Play a week of pages.
If it doesn’t get the two of you off your phones and laughing, email us inside 30 days and we refund the full price. Keep the book.
Free U.S. shipping on every order.
Tonight is going to happen either way.
Two phones and the television, or one book and somebody losing badly at a cipher. You already know which one you’ll still be talking about on Thursday.
Get Games & Us — $34.99109 pages · two players · free U.S. shipping · 30-day money-back guarantee